Here's some more gameplay footage from Comic-Con.
This is King Minos, one of the earlier bosses in the game. I worked on him alongside 2 other animators. I animated the first "button-press mini-game" sequence where Dante stabs him in the eye. I also did a few other anims, including the swipe attacks and the palm slam (not fist pound). (Hopefully I'll have time to polish more:))
Kyle Winkelman was responsible for Minos's awesome bad-breath attack, and Colin O'Conner master-minded the gruesome face-split finisher, as well as the fist pound attacks.
In this clip, I animated the mini-game sequence of the big dude (Phlegyas) coming out of the water. The sequence starts with the hand and ends with the roar. For these mini-game sequences I get to control the camera as well. I also animated Phlegyas as he's attacking in the background (except for the final fire-breath attack).
All of Dante's slick second-to-second combat animation was handle by Tristan Sacramento. Every other animator gets to animate Dante if he/she is doing a paired attack with that animator's ememy character(s).
This is the same sequence as the one in the previous video. The audio from the game is more clear here, but the video capture might be too dark to see what's going on.
Things are busy of course, but so far I'm having a lot of fun on this project. Stay tuned for more vids and death-dealin' as they are released to the public!