Thursday, July 24, 2008
I posted a rough cut of my new reel on my website. I'll be polishing as time allows, so feel free to let me know if there's anything I should do to improve it or if there are anims I should just take out.
I know it's a bit long...I fell into the trap of trying to sync with the soundtrack:) Speaking of audio, you may have to replay the reel after it's been "loaded." I'm not sure if it's just me, but through Quicktime, the audio seems to get out of sync here and there.
Hopefully I'll have time to post a cleaner cut next week.
PS. Thanks again to everyone who helped me pick out what goes in and what stays out. Your feedback last week proved to be incredibly useful!
Monday, July 14, 2008
I've just finished playing Metal Gear Solid 4 and I have to say this game is one of the most cinematic experiences I've had with a game.
I've never been a huge fan of stealth games, but MGS4 finally managed to convert me. The production values and attention to detail in this game are through the roof.
Here's what I saw and dug:
- Again, incredible attention to detail.
- Fantastic character designs (and art direction for that matter). Just to name a few were the bipedal "Gekko" tanks, the "Beauty and the Beast" Boss characters, the Octo-Cam technology, and of course Raiden, the super-ninja.
- Some of the absolute best cinematics I've seen in a game. I felt a lot of this had to do with the great camera work.
- Characters that I cared for. Several scenes in the game even managed to choke me up a bit. (Shhh...)
- Finally, as epic and cinematic as this game was, the dev team wasn't afraid to inject off-the-wall humor and practical jokes through-out.
Here's an old trailer for those who haven't seen it yet. It's quite long, but make sure you check out Snake's encounter with the bipedal "Gekko" tanks (near the middle). I love the design of those machines, esp. the way they traversed the uneven terrain. Also, check out how Raiden takes them down single-handedly (near the end).